minetest versions

An near perfect open-source imitation of Minecraft game
5.9
5.7
5.6
5.5
5.4
Feb 28, 2021
Editorial review
rating
5.3
5.1
3.2
Apr 20, 2018
1.0
Nov 9, 2014
0.4
Apr 13, 2013
Review
May 16, 2013
Review

What's new

v0.4 [Apr 13, 2013]
Big gameplay changes
- Added third person view
- Removed finite liquid and weather
Smaller gameplay tweaks
- Create bones only when the player's inventory is not empty & remove the bones when emptied
- Made pause menu actually pause singleplayer game and use lower maximum FPS in it
- Prevented placing node when player would be inside new node
- Drop an item instead a stack while sneaking
- Added support for exiting formspecs by doubleclicking outside
Logistic changes
- Made build prefer pkg-config for freetype2 detection
- Added function to deregister a profiler from profiler list
- Made MutexQueue use jsemaphore for signaling
- Added maximum recursion depth to read_json_value
- Made default User-agent follow RFC 2616
- Include system info in the HTTP user agent on Windows
- Added proper client initialization
- Settings: Add no-exception variants of each get method
- Huge overhaul of the entire MapgenParams system
- ServerEnvironment: Remove direct dependency on EmergeManager
- Replace pause, message, and death menus by formspec ones
- Pass arguments by reference, reducing data copies
- Cleaned up client init states by bumping protocol version
- Added support for named threads on Linux, BSD, and Windows (MSVC-only)
- Infered ipv6_server from bind_address; fixed client connect to IN(6)ADDR_ANY
- Fixed all warnings reported by clang
- Removed locks that aren't absolutely required from JThread
- Use narrow_to_wide in gettext instead of operating system dependent conversion function
- Organized builtin into subdirectories
- Switched to "core" namespace internally
- Mapped Irrlicht log level to Minetest's and allowed writing Irrlicht logs to debug file
- Made print() NUL-safe
- Added formspec toolkit and re-factored main-menu to use it
- Reworked dumping functions
- Improved performance by removing some temporary objects
- Added an AppData file
- United node shaders and improved shader performance
- Made players only stay loaded while they're connected
- Added formspec API versioning
- Added support for multipart/form-data to HTTPFetch
- Improved error reporting of LevelDB backend
Visual changes
- Added waypoint HUD element
- Added on-the-fly normal map generation
- Made sun and moon textureable
- Made formspec text-area word-wrap
- Added support for DPI based HUD scaling
- Made debug text adjust it's border to the screensize
- Added download rate to non-HTTP media progress bar
- Added support for interlaced-polarized, top-bottom, and side-by-side 3D screens
- Made pause menu hide before "Shutting down..." message is drawn
- Sorted commands and privileges alphabetically in '/help'
- Improved face shading with and without shaders
- Added support for scalable font and GUI elements
- Made GUITable mouse wheel scrolling faster
Other changes
- Added the option to bind to a specific address
- Made flag strings clear specified flag with 'no' prefix
- Added check to avoid usage of broken LuaJIT < 2.0.0-beta-8
- Lots of new and updated translations
- Improved performance of ABMs by only calcuating object counts once
- Improved win32 file version information
- Documented CMake options in README
- Corrected misleading detached inventory error message
- Added more informative error messages for inventory and item method errors
- Added redis database backend
- Moved the old stuff to doc
- Removed dependency on marshal and many other async changes
- Made item entity stacks merge on the ground and add TTL to item entities
- Updated buildbot scripts and added 64-bit buildbot
- Added support for directly starting a world by name from command line
- Many performance improvements and memory usage reductions
- Added support for Android 2.3 and later
Bug fixes
- Fixed objects being selected behind a node
- Fixed absence of images when compiled with RUN_IN_PLACE=0 (xyz)
- Added option to link to OpenGL ES
- Fixed CMake list parsing in build
- Fixed cutting of multi-line error messages at half of second line in main menu dialog
- Created new instance of mesh every time it's required
- Escaped error messages in error dialog
- Added operating system to user agent
- Prevented auto-rotated nodes from replacing the nodes they were placed on
- Added protection support to auto-rotated nodes
- Set locale properly when built without gettext support
- Fixed Minetest's reliable UDP implementation
- Compare values instead of pointers in Inventory::operator==
- Fixed some errors reported by clang static analyzer (xyz)
- Fixed win32 reading semaphore count not working (broke all queues)
- Prevented player from jumping into nodes from below
- Fixed cURL DLL not getting installed when sound was disabled
- Fixed error on mod download failure
- Fixed use of previously deallocated EmergeManager
- Fixed only half of unreliable queue being handled per step in worst case
- Fixed player textures by adding '-' to list of allowed characters in media filenames
- Fixed texture pack names corrupting mainmenu
- Fixed crash when a error occurred in a globalstep callback
- Fixed a heap-use-after-free in pause menu (xyz)

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